Correction to: Molecular Psychiatry, advance online publication, 29 October 2013; doi:10.1038/mp.2013.120
Following publication of the above article, the authors noticed that there was an error in the first sentence of the Results section. The correct statement appears below.
On average, participants played 50.2 h (s.d.=14.6) in total, amounting to about 50 min per day and obtained 74.7 (s.d.=37.4) stars.
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The online version of the original article can be found at 10.1038/mp.2013.120
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Kühn, S., Gleich, T., Lorenz, R. et al. Erratum: Playing Super Mario induces structural brain plasticity: gray matter changes resulting from training with a commercial video game. Mol Psychiatry 19, 272 (2014). https://doi.org/10.1038/mp.2013.169
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DOI: https://doi.org/10.1038/mp.2013.169
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